A generic game engine made for the love2D framework
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Kazhnuz c946e582bd improvement(options): have default options in conf.lua 4 months ago
birb improvement(options): have default options in conf.lua 4 months ago
examples improvement(options): have default options in conf.lua 4 months ago
CHANGELOG.md feat(debug): add basic loggin framework 4 months ago
CREDITS.md feat(timer): add variable interpolation support via tween.lua 1 year ago
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README.md meta: adapt readme 5 months ago
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README.md

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end