Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.
Birb use Classic as its base Object.
The birb engine must be located in the
birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.
Note : the
utils global namespace will be used by birb.
require "birb" function love.load() birb.startCore() end