A generic game engine made for the love2D framework
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Kazhnuz c946e582bd improvement(options): have default options in conf.lua il y a 2 semaines
birb improvement(options): have default options in conf.lua il y a 2 semaines
examples improvement(options): have default options in conf.lua il y a 2 semaines
CHANGELOG.md feat(debug): add basic loggin framework il y a 2 semaines
CREDITS.md feat(timer): add variable interpolation support via tween.lua il y a 8 mois
LICENSE LICENCE: update year and name il y a 1 an
README.md meta: adapt readme il y a 1 mois
code-of-conduct.md meta: add a code of conduct il y a 11 mois

README.md

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end