A generic game engine made for the love2D framework
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Kazhnuz c946e582bd improvement(options): have default options in conf.lua 2 settimane fa
birb improvement(options): have default options in conf.lua 2 settimane fa
examples improvement(options): have default options in conf.lua 2 settimane fa
CHANGELOG.md feat(debug): add basic loggin framework 2 settimane fa
CREDITS.md feat(timer): add variable interpolation support via tween.lua 8 mesi fa
LICENSE LICENCE: update year and name 1 anno fa
README.md meta: adapt readme 1 mese fa
code-of-conduct.md meta: add a code of conduct 11 mesi fa

README.md

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end