A generic game engine made for the love2D framework
Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.
Kazhnuz c946e582bd improvement(options): have default options in conf.lua 2 тижднів тому
birb improvement(options): have default options in conf.lua 2 тижднів тому
examples improvement(options): have default options in conf.lua 2 тижднів тому
CHANGELOG.md feat(debug): add basic loggin framework 2 тижднів тому
CREDITS.md feat(timer): add variable interpolation support via tween.lua 8 місяці тому
LICENSE LICENCE: update year and name 1 рік тому
README.md meta: adapt readme 1 місяць тому
code-of-conduct.md meta: add a code of conduct 11 місяці тому

README.md

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end