A generic game engine made for the love2D framework
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
Kazhnuz c946e582bd improvement(options): have default options in conf.lua 2 周前
birb improvement(options): have default options in conf.lua 2 周前
examples improvement(options): have default options in conf.lua 2 周前
CHANGELOG.md feat(debug): add basic loggin framework 2 周前
CREDITS.md feat(timer): add variable interpolation support via tween.lua 8 个月前
LICENSE LICENCE: update year and name 1年前
README.md meta: adapt readme 1 个月前
code-of-conduct.md meta: add a code of conduct 11 个月前

README.md

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end