A basic love2D game core
Kazhnuz 84919719f8 feat(exemple): add a transition when a scene is selected 2 weeks ago
assets feat(assets): add box assets 2 months ago
datas fix(action3D): fix coin position 2 months ago
examples feat(exemple): add a transition when a scene is selected 2 weeks ago
game feat: add default gamesystem 2 months ago
gamecore feat(scenes): handle scene transitions 2 weeks ago
CHANGELOG.md feat(camera+map): add a way to add padding to map limits 1 month ago
CREDITS.md feat(timer): add variable interpolation support via tween.lua 2 weeks ago
LICENSE LICENCE: update year and name 6 months ago
README.md core: add a special file for callbacks 5 months ago
code-of-conduct.md meta: add a code of conduct 3 months ago
conf.lua conf: add a default conf exemple 6 months ago
main.lua chore: activate debug mode by default 2 months ago

README.md

gamecore

Gamecore aim to be an integrated, simple core system for love2D. It aim to make work in a integrated way several managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Gamecore use Classic as its base Object

How to load GameCore

To load gamecore, you basically need the following code.

Core    = require "gamecore"

function love.load()
  core = Core()
end

Then you have to create some scene object,

Gamecore managers

  • Debug

  • Input

  • Lang

  • Options

  • Screen

  • Scene Manager

GameCore modules

Modules are utilies that you can load everywhere in your code and that aren't loaded specifically inside the core.

  • Scene Object

  • Assets

  • Menu System