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core: add a special file for callbacks

tags/v0.3.0
Kazhnuz 8 months ago
parent
commit
1aef8ad49d
4 changed files with 40 additions and 32 deletions
  1. 0
    16
      README.md
  2. 38
    0
      gamecore/callbacks.lua
  3. 2
    0
      gamecore/init.lua
  4. 0
    16
      main.lua

+ 0
- 16
README.md View File

@@ -15,22 +15,6 @@ function love.load()
core = Core()
end

function love.update(dt)
core:update(dt)
game:update(dt)
end

function love.draw()
core:draw()
end

function love.mousemoved(x, y, dx, dy)
core:mousemoved(x, y, dx, dy)
end

function love.mousepressed( x, y, button, istouch )
core:mousepressed(x, y, button, istouch)
end
````

Then you have to create some scene object,

+ 38
- 0
gamecore/callbacks.lua View File

@@ -0,0 +1,38 @@
-- callbacks.lua :: load the callbacks from love2D

--[[
Copyright © 2019 Kazhnuz

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]

function love.update(dt)
core:update(dt)
end

function love.draw()
core:draw()
end

function love.mousemoved(x, y, dx, dy)
core:mousemoved(x, y, dx, dy)
end

function love.mousepressed( x, y, button, istouch )
core:mousepressed(x, y, button, istouch)
end

+ 2
- 0
gamecore/init.lua View File

@@ -42,6 +42,8 @@ local Screen = require(cwd .. "screen")
local Lang = require(cwd .. "lang")
local SceneManager = require(cwd .. "scenemanager")

require(cwd .. "callbacks")

-- INIT FUNCTIONS
-- Initialize and configure the core object


+ 0
- 16
main.lua View File

@@ -29,19 +29,3 @@ function love.load()

examples.MainMenu()
end

function love.update(dt)
core:update(dt)
end

function love.draw()
core:draw()
end

function love.mousemoved(x, y, dx, dy)
core:mousemoved(x, y, dx, dy)
end

function love.mousepressed( x, y, button, istouch )
core:mousepressed(x, y, button, istouch)
end

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